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Tuesday, February 1, 2022

TIME TRAVEL CORNER—TIME WARS—SIMON HAWKE

TIME TRAVEL CORNER
TIME WARS—SIMON HAWKE
In the 27th Century, international disputes are resolved through time travel—clocking soldiers from the future into conflicts of the past. It seemed like an elegant way to solve the international disputes of the 27th Century—all the economic advantages of warfare without any of the devastation taking place in your own time. Multinational corporations and governments geared up for the effort, secure in the knowledge that since the past already happened, it could not be changed...or so went the theory. What could possibly go wrong?

However, it was quickly discovered that history could, indeed, be changed as a result of interference from the future—possibly catastrophically. Unfortunately, this quickly made discovery was not discovered quick enough to stop the ongoing Time Wars. To intervene  and adjust the damage caused by historical disruptions, a special unit was created to preserve the continuity of the timestream. 

However, as if going back into the past on missions to preserve the future wasn’t challenging enough, the elite First Division of the U.S. Army Temporal Corps face a new and much more dangerous threat, the Timekeepers—militarized radicals who believed the only way to stop the war machine is to create massive historical disruptions.

The battle for time has begun...

TIME WARS #1
THE IVANHOE GAMBIT
(1984)
Sometimes Sergeant Major Lucas Priest wondered why he had enlisted in the U.S. Army Temporal Corps. Fighting in the Time Wars wasn't the easiest way to make a living. Sailing with Lord Nelson, battling Custer at Little Big Horn, and a year of pillaging with Attila and his Huns had left him ready for a vacation. But a demented scheme by the Timekeepers to impersonate the King of England is threatening to change the course of history. 

Two army teams have already failed to intercept the madman, so Lucas and his men must clock back to the twentieth century to try and prevent an irreversible split in time. However, when Lucas discovers whom they are to impersonate, he gonna wish Hannibal had killed him back in Carthage...How were Ivanhoe, Robin Hood, and a band of merry outlaws supposed to protect the future of the world?

TIME WARS #2
THE TIMEKEEPER CONSPIRACY
(1984)
At first the discovery of minus time seemed like a blessing. Countries at war could fight their battles in the past rather than destroy the present. But that turn out not to be the way it works. Now the situation has become desperate. Humanity faces the danger of a temporal split, with incalculable consequences, as a result of attempts to change the past.

When a covert agent of Temporal Intelligence gives his life to warn of a terrorist plot by the Timekeepers, Captain Lucas Priest and Private First Class Finn Delaney are clocked back to 17th Century France. Their mission is to assist agents of the T.I.A. already in place to discover what the Timekeepers have planned—and stop them. The target could be Cardinal Richelieu, but how do you stop an assassination when almost anyone could be a ringer, including a young Gascon named D’Artagnan and three of the King’s flamboyant musketeers.

TIME WARS #3
THE PIMPERNEL PLOT
(1984)
In the 27th Century, time travel allows international disputes to be settled by 'clocking' soldiers from the future into conflicts of the past to do battle in the Time Wars. The politicians and the corporate leaders who created an entire international economy based on the idea of 'an end to war in our time' believed that the past was absolute—had already happened, therefore it could not be changed. Unfortunately, they were wrong.

The greater the number of people who 'clocked' back into the past, the greater were the odds of temporal contamination—changing history in ways that could disastrously affect the future. Major Lucas Priest, a veteran of the elite First Division of the Temporal Army Corps, is tasked to 'adjust' the blunder of a Temporal Intelligence agent who had accidentally caused the death of Sir Percy Blakeney, the wealthy English adventurer who saved French royalists from the guillotine. Now, someone else had to become the famous Scarlet Pimpernel and carry on his dangerous quest to cheat Madame Guillotine of her victims.

Trying to adjust key historical events during the bloody and tumultuous French Revolution might be challenging enough, but with rogue covert agents from Temporal Intelligence already on the scene to execute their own agenda, heads are gonna roll...

TIME WARS #4
THE ZENDA VENDETTA
(1985)
In the kingdom of Ruritania, Prince Rudolf is about to be crowned king. Instead, due to the machinations of his half brother, he becomes the Prisoner of Zenda. That was back in the 19th century. But history is about to repeat itself with a twist. The Timekeepers, the terrorist underground from the 27th century, have traveled backward once again to try and sabotage the course of history. However insignificant Ruritania may be, the slightest tampering with the past will have incalculable consequences for the present. 

The commandos of the Temporal Intelligence Agency, Lucas Priest, Finn Delaney, and Andre Cross have another temporal adjustment on their hands—and all they have for a guide is an obscure 19th century novel...

TIME WARS #5
THE NAUTILUS SANCTION
(1985)
In the 27th century, the Russians construct the most powerful nuclear submarine of all time and christened it the Nautilus. It was intended to ensure Russian security and military supremacy, but it was never intended to be hijacked and equipped for time travel by a terrorist force determined to start the greatest war the world has ever seen—across the boundaries of time...

Major Lucas Priest's elite commando unit of the U.S. Army Temporal Corps is sent back through time to find the Nautilus and stop it, if they can, and all they have to help them is a spirited Canadian harpooner named Ned Land and a middle-aged French writer of imaginative fiction named Jules Verne....

TIME WARS #6
THE KHYBER CONNECTION
(1986)
Afghanistan: 1897...The Pathan tribes are in full-scale revolt against the British, but another, much more dangerous conflict is brewing in the Khyber Pass.

The actions of the Time Wars have resulted in a confluence effect, bringing a parallel timeline into congruence with our own. One timeline must be disrupted to safeguard the existence of the other, and the first shot in the war between two timelines has already been fired. The Time Commandos' mission puts them squarely in the crossfire, along with a young British war correspondent named Winston Churchill and a native waterboy named Gunga Din.

TIME WARS #7
THE ARGONAUT AFFAIR
(1987)
It was the first time anyone had ever seen a real live centaur...When a mythical creature is captured by Observers from the 27th Century in the year 219 B.C., they realize something has gone drastically wrong. The actions of the Time Wars had brought about a congruence of two universes, with a confluence effect that had both timelines rippling and intersecting at various points throughout history. And where these confluence points occurred, it was possible to cross over from one universe into another.

And as if that were not bad enough, the appearance of a creature straight out of Greek mythology seemed to prove that physical laws were different in the other universe, which meant that more intelligence was needed, because the other universe had declared a temporal war to safeguard their own timestream. For the adjustment teams of Temporal Intelligence, this meant a whole new type of mission. Their job had always been to prevent historical disruptions. Now, it would be their mission to create them—in the opposing timeline. The Time Wars had suddenly been escalated into a new dimension...Literally.

TIME WARS #8
THE DRACULA CAPER
(1988)
A plague of vampires and werewolves falls on Victorian England in the late 1800's, but there's nothing supernatural about these creatures. They're genetically engineered monsters from the future, dropped into the past as a terrorist tactic in the Time Wars.

To Scotland Yard, it's a mystery more baffling than any ever faced by Sherlock Holmes, so they turn to his creator for assistance. And as the foggy streets of London become a killing ground, the Time Commandos join forces with Sir Arthur Conan Doyle and H.G. Wells—who soon discovers the time machine he had envisioned has become a frightening reality—and an aspiring writer named Bram Stoker, who comes face to face with a Balkan nobleman named Dracula...

TIME WARS #9
THE LILLIPUT LEGION
(1989)
They were miniature people, approximately six inches in height…In 18th century London, Dr. Lemuel Gulliver’s tale of encountering little people after being shipwrecked on an island are dismissed as the drunken ravings of a madman by everyone save the eccentric author, Jonathan Swift, and an observer from the Temporal Intelligence Agency, who is alarmed by Gulliver’s description of their weapons. The obviously traumatized surgeon has accurately described miniaturized versions of military ordnance that will not exist for over a thousand years.

“Dr. Gulliver described, in great detail, some of the weapons used by these little people, or ‘Lilliputians’, as his companion, Mr. Swift, referred to them,” the TIA observer wrote in his report. “From the lucid description of these miniature weapons and their function, they were unquestionably miniature lasers and autopulsers. From the description of their uniforms and tactics, these so-called Lilliputians sounded exactly like modern commandos, only on an incredible, miniature scale.”

Killed before he could finish his report, the agent’s last act was to transport Dr. Gulliver to the 27th century, where the astonished surgeon was confronted with the wonders of the future, and the Time Commandos were confronted with a new and highly dangerous threat—an army of bioengineered hominoids from a parallel universe, no more than six or seven inches tall, armed with lasers, plasma weapons, and jet packs…and the ability to travel through time.

TIME WARS #10
THE HELLFIRE REBELLION
(1990)
A demon straight from Hell…For a moment, they saw nothing. Then they heard the rapid beat of iron-shod hooves on cobblestones. A black-clad rider with a long, billowing cloak came hurtling at them from the shadows. He turned, reining in sharply, and the handsome, jet black stallion reared up, its forelegs pawing at the sky as the rider’s screeching laughter filled the air. He had no head. Boston, 1765. Sam Adams leads the Sons of Liberty as they agitate in favor of independence for the Thirteen Colonies. But something has gone very wrong with history. A terrifying, ghostly entity is galloping the streets of Boston in the dead of night, targeting rebels for assassination. And if he—or it—cannot be stopped, the Revolutionary War might never happen.

The Time Commandos from the 27th Century again travel back into the past to find a phantom, and the only man they have to guide them is an enemy soldier from a parallel timeline, who might never get back home if he doesn’t help the people with whom he’s at war. However, if the headless horseman isn’t stopped, there may be no going home for anyone…ever again.

TIME WARS #11
THE CLEOPATRA CRISIS
(1990)
Queen of the Nile...or cross-time terrorist? "I see violent death in your future," Lucan said. "There will be portents and warnings. You must not ignore them. For if you do, I see the image of your body bleeding, pierced with many wounds. You will not fall in battle, but at the hands of those you think your friends. Beware the Ides of March, Caesar. Beware the names of Casca, Brutus, Cassius, Cimber..." Ancient Rome, the Eternal City, was always full of intrigues and conspiracies, but agents from a parallel universe have introduced a new element of treachery—a plot to prevent Julius Caesar's murder and change the course of history. But is Caesar's mistress, the seductive Queen of Egypt, their unwitting pawn...or is she their cunning leader?

The Time Commandos travel back to ancient Rome to unravel the mystery of a strange prophecy, one that not only foretold the day of Caesar's murder, but also the exact manner of his death, and even the names of his assassins...But with the timelines of two parallel universes intersecting, are any of the players really who they seem?

TIME WARS #12
THE SIX-GUN SOLUTION
(1991)
Tombstone Time Warp! The year is 1881, and the most famous gunfight in history is about to take place at the O.K. Corral. But the Earps and the Clantons are not the only rival factions converging in the Wild West town of Tombstone, Arizona.

The Time Commandos are sent back to the American frontier to investigate the disappearance of three missing agents, only to come up against an organized crime empire from the future, saboteurs from a parallel universe, genetically engineered spies, and lethal cross-time terrorists. To make matters even worse, two parallel timelines have started to converge in the exact same time and place, causing reality to ripple, threatening to overwhelm the timestream, and send history on a radical shift into the surreal...

Monday, June 7, 2021

THE WACKIEST SHIP IN THE ARMY

THE WACKIEST SHIP IN THE ARMY
Taking advantage of staying home during the pandemic, my wife and I have been bingeing old movies we've never gotten around to viewing. Recently, the choice was an oddly titled, slightly schizophrenia film with Jack Lemmon and Ricky Nelson, The Wackiest Ship In The Army. My wife and I both enjoyed it, despite its inability to decide if it was a comedy set during the War in the Pacific, an adventurous war movie with a few laughs, or a sentimental, feel good, version of Hell In The Pacific.
 
My wife has a habit of watching movies and TV shows while keeping Google open on her phone. This means everything we view is accompanied by her running commentary on the history of the film, the background of the actors—both the leads and the bit players—and whatever trivia IMDB coughs up. She's my best friend and I love her to forever and beyond, but sometimes she's like a living director's commentary track you can't turn off.
 
However, I'm not without my own set of quirks, one of which is the inability to pass by a tangential rabbit hole without doing my version of an Alice In Wonderland routine. I was already intrigued because I vaguely remembered there had been a television show based on the movie, although I couldn't remember seeing any episodes. When I gleaned the information from the credits that the film was based on the true story Big Fella Wash Wash in Argosy magazine, I was not only being sucked inexorably down the rabbit hole, I was picking up speed.
 
In real life, the 27 yea old Lieutenant Meredith Rip Riddle (Rip Crandall in the movie) was justifiable proud when he received orders from the U.S. Navy to take command of his first ship, the USS Echo. Oddly, nobody had ever heard of the Echo, and it wasn’t long before. Riddle realizes he’s been hoodwinked when his new assignment turns out not to be a battleship or a destroyer, but a 40-year-old, twin-masted, flat-bottomed, wooden schooner of dubious seaworthiness.

An expert yachtsman in civilian life, Riddle knew he wouldn’t have a problem sailing what was more garbage scow than a battleship—but there were bigger challenges ahead. First, the crew of misfits assigned to the Echo didn’t know a jib from a jigger. Second—and far worse—Riddle finds out the ship is actually on loan from the U.S. Army, and comes with an Army major with whom Riddle is supposed to share command.
 

To top things off, the Echo turns out to have a crucial, top secret mission with hundreds of allied lives depending on its success. The plan is for Randall and his inept crew to disguise the Echo as a South Seas fishing scow in order to sail through waters heavily patrolled by the Japanese fleet. Their mission is to place coastal watchers behind enemy lines on islands under Japanese control. These watchers must hide on the islands, while being hunted by the enemy, in order to transmit the movements of the Japanese fleet.

The good news was the Echo herself as she was a sound ship despite appearances. Originally the property of the New Zealand government, the Echo had been given to the U.S. Army as a transport ship to carry cargo and supplies to Army bases in the South Pacific—which earned her an Army commendation. The better news was the aft mounted .50 caliber machine gun hidden by fishing nets on the Echo’s deck. The best news, however, was Rip Riddle himself. 
 
A native of Shelbyville, Tennessee, Riddle was a born leader and masterful at improvising on the fly. He would eventually serve in the Navy for more than 30 years, commanding six different ships—including the Echo. He also served as the chief engineering officer of the aircraft carrier USS Kearsarge, where he headed a staff of 600 men and 18 officers.
 
Aside from it’s original mission with the Navy to transport the Island spotters, the Echo often found herself engaged in a variety of other hazardous escapades. Once, after a hurricane hit the Pacific islands, the Echo rescued several fishermen whose canoes were blown more than 100 miles away from their villages and had been given up for dead by their families. On their return, the ship was met by the ecstatic villagers who almost all paddled out in their canoes. This caused a problem. The celebration was attracting the attention of nearby Japanese planes, so the crew members and the rescued fishermen had to fend off the well-wishers attempting to climb aboard.
 
Riddle’s misadventures would eventually find their way into the July 1956 issue of the Men’s Adventure Magazine, Argosy. Under the title writers Marion Hargrove and Herb Carlson recounted the true story of the Echo’s Navy exploits, however, it was Argosy art director Bernard White who came up with the brilliant tag line, The Wackiest Ship in the Army, as a teaser on the magazine’s cover.
 
As the lead story on page fifteen, Big Fella Wash Wash, came with two teasers to grab readers’ attention...Take a creaking, crummy old schooner, a boot camp Navy crew, and some of the barest, most bucolic aborigines in the Pacific; mix them up with a global war, and you’ve got the ingredients of a rip-roaring adventure story—and every word of it is true...If a man could make his dream of adventure come true, this could well be it—The Editors
 
The catchphrase and teaser hype did their job snagging not only readers, but also the attention of Columbia Pictures, who bought the rights to use the story as the basis for their 1960 movie comedy The Wackiest Ship in The Army, starring Jack Lemmon and Ricky Nelson.
 
However, in typical Hollywood fashion there was something lost in the translation from page to screen. In this case it was the Army major who had joint command of the Echo. Even the fact the Echo was an Army transport scow on loan to the Navy somehow missed the boat, so to speak. This left movie viewers with the wonderfully intriguing Wackiest Ship in the Army title and absolutely no idea what it meant. I can only assume the reference got left on the cutting room floor to make room for another song by Ricky Nelson.
 
Known for writing the script for the 1951 film, You're in the Navy Now, Richard Murphy directed Wackiest Ship in the Army and also adapted the screenplay from the source material. Originally, the film was to star Ernie Kovacs as Rip Crandall (the movie version of Rip Riddle) and Jack Lemmon as his bumbling ensign. But as the deadline for the start of principal photography approached, Kovacs was on duty elsewhere. There was also a concern that despite his name value, Lemmon—who actually served as a U.S. Navy Ensign in World War II—looked too old for the role as the Echo’s inexperienced ensign. The solution to both dilemmas was to give Lemmon a field promotion (more of an Army term, but appropriate) to the lead role as Lieutenant Crandall, and bring actor/singer/teen heartthrob Ricky Nelson aboard as the naïve, but mostly competent ensign.
 
Like Rip Riddle transforming into Rip Crandall, the USS Echo originally underwent a name changed to the USS Fiesta for the movie version. Fortunately, the ship was rechristened the Echo before filming started. But, like Kovacs, the real Echo wasn’t available, which meant brining in a 72 foot gaff-rigged schooner—whose real name was Fiesta—to play the part. The Echo’s standin was built entirely of teakwood in Hong Kong in 1932, and sported a 165hp auxiliary diesel engine, weighed 28 net tons, drew 8 feet of water and could make 7.5 knots under power.
 
Location filming for Wackiest Ship in the Army was done on the Hawaiian islands of Oahu, Hawaii, and Kauai. The U.S. Navy also provided extensive cooperation allowing the producers to film at Pearl Harbor.
 
The movie is predictable, but it stays afloat for a number of reasons—the storyline is intriguing and has a couple of unexpected twists; the action is well filmed and maintains a strong sense of tension; the supporting cast is excellent, managing to get laughs more from their facial expressions and dialogue timing with only a little slapstick; Ricky Nelson provides the perfect foil as the lynchpin between the incompetence of the crew and the motivator to get them to pull together; and then there’s Jack Lemmon, who turns in an early version of what would become his trademark style of exasperation mixed with determination. Should you see the film, absolutely—but there’s more.
 
The movie did big enough box office for NBC to try translating the concept to the small screen. Airing in 1965, the show was produced by Harry Ackerman, and directed and written by Danny Arnold. The show retained the Wackiest Ship in the Army moniker, but sailed closer to the source material than the movie—even down to the Army/Navy having joint command of the schooner—which was rechristened yet again as the USS Kiwi.
 
For the TV series, Cary Collins starred as Navy Lieutenant, junior grade Richard Rip Riddle—who has gotten his real name back and is in command when the vessel is afloat—and Jack Warden as Army Major Simon Butcher—who's in charge of shore operations. Mike Kellin who played Chief Mate Jack MacCarthy in the movie gets the same role on the television series—the only actor to make the transition from big screen to small. Though billed as a comedy, at an hour in length it had nothing in common with such service related sitcoms as McHale’s Navy or Sergeant Bilko. While the crew still got up to some screwball antics, the emphasis was on the adventure of each weekly assignment. This dual personality—is it a comedy or is it an action show—was something the TV series shared with the movie version. Fortunately, the TV series did not make use of a soundtrack to tell viewers when to laugh as was the practice for TV comedies.
 
The series was, of course, set in the Pacific theater of World War II as the misfit crew of the leaky wooden twin-masted schooner USS Kiwi are tasked with placing spies behind Japanese lines. The con-combatant fishing boat appearance of the Kiwi helps fool the Japanese as it sails through mine infested enemy waters under the false colors of the Swiss flag. A ship with two masters, however, means less than smooth sailing as Navy Lieutenant Riddle and Army Major Butcher are almost always at odds.
 
Although the show lasted only one season, it did spawn an original TV tie-in paperback written by Lee Berman and published by Popular Library in 1965—The roughest, toughest, wildest mission of the Wackiest Ship in the Army...What is the good ship Kiwi? Is she fist or Fowl? Does she belong to the Army? Major Simon Butcher is damned certain she does. Or does she belong to the Navy as Lt. Rip Riddle knows she does? On thing is sure, on this mission the Kiwi is heading into the biggest dose of trouble she’s ever seen—including the two beauties in disguise, and enemy scientist, and a secret weapon that could blow the U.S. forces right out of the Pacific.
 
Maybe I’m easy to please, but the Jack Lemon movie version of The Wackiest Ship in the Army, the related TV series, the TV tie-in novel, and the original story that started it all in Argosy magazine, have all entertained me. As for the real USS Echo—she was decommissioned in 1944, and returned to the Army, who returned her to the New Zealand Government. After a lengthy and varied career—including serving as a floating bar—she eventually ended her days as a museum in Picton, New Zealand. Unfortunately, she was poorly maintained over the years and her condition deteriorated to a dangerous state beyond repair. She was demolished in 2015—110 years after her launching in 1905.

THE OTHER MARLOWE

 
THE OTHER MARLOWE
Published in the early sixties, Dan J. Marlowe’s novels The Name of the Game is Death and One Endless Hour are among the toughest examples of the hardboiled genre ever written. Both novels are blisteringly paced with noir-tinged muscular prose and featuring an amoral, unapologetic, criminal who wouldn’t know a sentiment if it attacked him with a baseball bat. They are perfect examples of why Fawcett’s Gold Medal paperback original imprint is so revered. 

"You don't deserve it, but I’ll give you a choice,” I said. “I was going to leave you out here, with the heat and the mosquitoes and the bugs and the snakes and the alligators. You’ll never make it in. I doubt if I could myself.” His whole face was wet as he stared at me. “You won’t go easy if you stay, so I’ll give you the choice. Stay, or take one dead center from this.” I waved the little handgun … “You’ll go out of your mind out here in twelve hours.” His chest was heaving as he tried to pump air through his constricted throat. “Take the bullet.” — From The Name of the Game is Death (1962)

Marlowe’s anti-hero was originally named, Chet Arnold. When Gold Medal asked Marlowe to turn The Name of the Game is Death into a series, Marlowe needed to tweak some issues raised in the first book so the character's adventures could continue in a logical (or at least fictionally logical) manner. In the sequel, One Endless Hour, Marlowe resolves the quandary by putting good ‘ol Chet under the plastic surgeon’s knife and and giving him a cool new nameEarl Drake.

There were also other problems involved in transforming the standalone novel into a series. The biggest was the ongoing challenge of making each new villain more reprehensible than the renegade, sociopathic, felon who was the nominal hero of the violence filled tales. 

"Two guys with guts and a go-to-hell-with-you-Jack regard for consequences have about three chances in ten of pulling off a big, well-planned smash-and-grab.  If one of them can shoot like me, the odds are a damn sight better."

Despite being awkwardly labeled as the Man With Nobody's Face series, the books continued to be well written, retaining Marlowe’s callous, misanthropic narrative voice. However, this became an uphill battle when Gold Medal encouraged Marlowe to soften Drake’s granite hardness by turning him into a Matt Helm secret agent clone to cash in on the Bond frenzy sweeping the nation. Despite this change, Marlowe’s signature theme of justice through revenge prevailed.

Earl Drake's adventures continued to grow in popularity, especially after the fourth book in the series, Operation Flashpoint, won The Mystery Writers of America's prestigious Edgar Award for Best Paperback Original.

"I shot her in the throat, three times. ‘Tell your story in hell, if you can get anyone to listen,’ I told her. I stepped over her. I had work to do."

Marlowe earned his literary chops writing two-fisted tough guy novels for Gold Medal and other paperback original publishers. But the Drake books brought him financial success, critical acclaim, and notoriety. The last sobriquet came via his long term friendship and mentoring of convicted bank robber and former member of the FBI's Most Wanted list, Albert F. Nussbaum. 

Al “Bumpy” Nussbaum had gone on the lam after participating in a New York bank heist in which a guard had been killed. While attempting to lie low, the wanted felon read a copy of The Name of the Game is Death. The book resonated with Nussbaum, who had his own literary aspirations. Using a false name, Nussbaum called Marlowe asking for writing advise. It wasn’t until the FBI eventually arrested Nussbaum, that Marlowe learned who his fan boy caller really was. 

Intrigued, Marlowe began to correspond with the incarcerated Nussbaum. In return for writing advise, Nussbaum provided Marlowe with the inside dirt on how real criminals operate. This gave Marlowe’s further books an authenticity that brought them almost to the level of Richard Stark’s seminal series about the professional crook Parker. 

The story of Dan Marlowe, however, goes far deeper than his associating with an incarcerated criminal. In 1958, a middle-aged and grieving recent widow, Marlowe abandoned his business career and joined a novel writing workshop in New York. The lessons took and Avon snapped up Marlowe’s first five novels, all featuring the hardboiled Johnny Killain, a tough guy war vet working as a bellhop in New York who keeps getting dragged into a mix of danger and dames. During this time, Marlowe also published, Backfire, a standalone thriller.

With these craft learning efforts out of the way, Marlowe dug down to write The Name of the Game is Death, which would remain his claim to fame and recognition despite an arm length list of further books. 

The Drake books, all titles after One Endless Hour starting with the tag Operation (Flashpoint, Checkmate, Hammerlock, Death Maker, Stranglehold, etc.), became solid sellers along with a number of the other standalone novels Marlowe cranked out.

The acclaim for these books brought Marlowe into the highest regard of The Mystery Writers of America fraternity and other social organizations. He became active in Republican politics. And, despite his less than manly appearance, he became an alcohol fueled womanizer. He was the toast of the New York mystery genre scene.

In 1978, as the market for the style of books he wrote evaporated, the sixty-four year old Marlowe moved to Hollywood to take on the movie business. Sharing an apartment with Nussbaum, the now paroled bank robber, Marlowe ran into the brick wall of Hollywood’s legendary disinterest in anyone or anything who wasn’t young, beautiful, and hip. He also began to be betrayed by his mind as loss of memory, glaucoma, and the ravages of a stroke even made typing difficult.

Even his name worked against him, as Marlowe was often confused with Raymond Chandler’s iconic creation, or with the more successful writer, Stephen Marlowe. Hollywood wanted nothing to do with the aging, infirmed, forgetful Dan Marlowe. The cold machine of the movie business didn’t care how popular his books once were, blanking Marlowe at every attempted entry.

While Nussbaum was in prison, Marlowe had sold some of Nussbaum’s short stories under his own name, channeling the profits back to the incarcerated felon. Now, the tables had turned as Nussbaum was beginning to have more publishing success than the fading Marlowe.

According to Kelley, the 1967 novel The Raven is a Blood-Red Bird was the only time Marlowe and Odell were both acknowledged in the copyrightNever again thereafter would Odell be credited on any of the dozen novels he worked on with Marlowe. Marlowe fronted all those books, using his more-marketable name. He even accepted an Edgar Allan Poe Award in 1971, for Operation Flashpoint, without publicly acknowledging Odell’s hefty contribution.

Kelley also exposed Marlowe’s strange sexual fetishes, including  spanking, and the fact Marlowe wrote a number of pornographic novels under a pseudonym—despite his public condemnation of such pure filth.

During the eight years Marlowe lived in Hollywood, often with or under the care of Nussbaum, his life deteriorated around him until his death in 1986. Plagued by amnesia, debilitating migraines, and the after effects of a stroke, his ability to write deserted him. 

As Kelley describes it; Marlowe was trapped in a noir plot eerily similar to that of Never Live Twice, his 1964 thriller in which amnesia blanks out the mind of government operative Jackrabbit Smith, who has to fight his way back to his old life, blasting bad guys and spanking a woman psychologist along the way.

The further decent of Marlowe’s tragic latter days is covered meticulously in the pages of Charles Kelley’s fascinating in-depth biography. It is well worth reading, especially for hardboiled aficionados of the Gold Medal writers, of which Marlowe was a stellar representative. 

Despite Marlowe’s complex ethical and sexual behaviors, there is no denying the brilliance of The Name of the Game is Death and One Endless Hour. Both books will remain the standard against which all other hardboiled fiction must be judged.

THE EARL DRAKE NOVELS
•The Name of the Game is Death (1962)
•One Endless Hour (1968)
•Operation Fireball (1969)
•Flashpoint (1970)
•Operation Breakthrough (1971)
•Operation Drumfire (1972) 
•Operation Checkmate (1972) 
•Operation Stranglehold (1973)
•Operation Whiplash (1973)
•Operation Hammerlock (1974) 
•Operation Deathmaker (1975)
•Operation Counterpunch (1976)